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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! # Command Tables use std::rc::Rc; use menu_definition::MenuDefinition; /// A command pub trait Command { /// Execute the command fn execute(&self); } /// Information about a command in a command table. pub struct CommandTableEntry { /// Name of a command. This is used for command line entry. pub name: String, /// The underlying command that can be executed. pub command: Rc<Command>, } /// A group of related commands /// /// Command tables are a way of grouping a set of related /// command objects and providing user interfaces to the /// commands. /// /// Command tables can be interacted with via menus, /// toolbars, keystrokes, gestures, and more. pub struct CommandTable { /// The name of the command table pub name: String, /// Tables inherited by this table pub inherit: Vec<Rc<CommandTable>>, /// Commands in this table pub commands: Vec<CommandTableEntry>, /// Menu description pub menu_definition: Option<MenuDefinition>, } impl CommandTable { /// Construct a `CommandTable`. pub fn new(name: String, inherit: Vec<Rc<CommandTable>>, commands: Vec<CommandTableEntry>) -> Rc<CommandTable> { Rc::new(CommandTable { name: name, inherit: inherit, commands: commands, menu_definition: None, }) } }