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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your // option. This file may not be copied, modified, or distributed // except according to those terms. use std::fmt; use super::block::SBBlock; use super::compileunit::SBCompileUnit; use super::function::SBFunction; use super::lineentry::SBLineEntry; use super::module::SBModule; use super::stream::SBStream; use super::symbol::SBSymbol; use super::symbolcontext::SBSymbolContext; use super::target::SBTarget; use super::AddressClass; use sys; /// A section + offset based address class. /// /// The `SBAddress` class allows addresses to be relative to a section /// that can move during runtime due to images (executables, shared /// libraries, bundles, frameworks) being loaded at different /// addresses than the addresses found in the object file that /// represents them on disk. There are currently two types of addresses /// for a section: /// /// * file addresses /// * load addresses /// /// File addresses represents the virtual addresses that are in the 'on /// disk' object files. These virtual addresses are converted to be /// relative to unique sections scoped to the object file so that /// when/if the addresses slide when the images are loaded/unloaded /// in memory, we can easily track these changes without having to /// update every object (compile unit ranges, line tables, function /// address ranges, lexical block and inlined subroutine address /// ranges, global and static variables) each time an image is loaded or /// unloaded. /// /// Load addresses represents the virtual addresses where each section /// ends up getting loaded at runtime. Before executing a program, it /// is common for all of the load addresses to be unresolved. When a /// `DynamicLoader` plug-in receives notification that shared libraries /// have been loaded/unloaded, the load addresses of the main executable /// and any images (shared libraries) will be resolved/unresolved. When /// this happens, breakpoints that are in one of these sections can be /// set/cleared. pub struct SBAddress { /// The underlying raw `SBAddressRef`. pub raw: sys::SBAddressRef, } impl SBAddress { /// Construct a new `SBAddress`. pub fn wrap(raw: sys::SBAddressRef) -> SBAddress { SBAddress { raw: raw } } /// Construct a new `Some(SBAddress)` or `None`. pub fn maybe_wrap(raw: sys::SBAddressRef) -> Option<SBAddress> { if unsafe { sys::SBAddressIsValid(raw) != 0 } { Some(SBAddress { raw: raw }) } else { None } } /// Check whether or not this is a valid `SBAddress` value. pub fn is_valid(&self) -> bool { unsafe { sys::SBAddressIsValid(self.raw) != 0 } } /// The address that represents the address as it is found in the /// object file that defines it. pub fn file_address(&self) -> u64 { unsafe { sys::SBAddressGetFileAddress(self.raw) } } /// The address as it has been loaded into memory by a target. pub fn load_address(&self, target: &SBTarget) -> u64 { unsafe { sys::SBAddressGetLoadAddress(self.raw, target.raw) } } /// Get the address class for this address. pub fn address_class(&self) -> AddressClass { unsafe { sys::SBAddressGetAddressClass(self.raw) } } /// Get the `SBSymbolContext` for a given address. /// /// An address might refer to code or data from an existing /// module, or it might refer to something on the stack or heap. /// This will only return valid values if the address has been /// resolved to a code or data address using /// `SBAddress::set_load_address` or `SBTarget::resolve_load_address`. /// /// * `resolve_scope`: Flags that specify what type of symbol context /// is needed by the caller. These flags have constants starting /// with `SYMBOL_CONTEXT_ITEM_`. pub fn symbol_context(&self, resolve_scope: u32) -> SBSymbolContext { SBSymbolContext::wrap(unsafe { sys::SBAddressGetSymbolContext(self.raw, resolve_scope) }) } /// Get the `SBModule` for a given address. /// /// An address might refer to code or data from an existing /// module, or it might refer to something on the stack or heap. /// This will only return valid values if the address has been /// resolved to a code or data address using /// `SBAddress::set_load_address` or `SBTarget::resolve_load_address`. /// /// This grabs an individual object for a given address and /// is less efficient if you want more than one symbol related objects. /// Use one of the following when you want multiple debug symbol related /// objects for an address: /// /// * `SBAddress::symbol_context` /// * `SBTarget::resolve_symbol_context_for_address` /// /// One or more bits from the `SymbolContextItem` enumerations can be logically /// OR'ed together to more efficiently retrieve multiple symbol objects. pub fn module(&self) -> Option<SBModule> { SBModule::maybe_wrap(unsafe { sys::SBAddressGetModule(self.raw) }) } /// Get the `SBCompileUnit` for a given address. /// /// An address might refer to code or data from an existing /// module, or it might refer to something on the stack or heap. /// This will only return valid values if the address has been /// resolved to a code or data address using /// `SBAddress::set_load_address` or `SBTarget::resolve_load_address`. /// /// This grabs an individual object for a given address and /// is less efficient if you want more than one symbol related objects. /// Use one of the following when you want multiple debug symbol related /// objects for an address: /// /// * `SBAddress::symbol_context` /// * `SBTarget::resolve_symbol_context_for_address` /// /// One or more bits from the `SymbolContextItem` enumerations can be logically /// OR'ed together to more efficiently retrieve multiple symbol objects. pub fn compile_unit(&self) -> Option<SBCompileUnit> { SBCompileUnit::maybe_wrap(unsafe { sys::SBAddressGetCompileUnit(self.raw) }) } /// Get the `SBFunction` for a given address. /// /// An address might refer to code or data from an existing /// module, or it might refer to something on the stack or heap. /// This will only return valid values if the address has been /// resolved to a code or data address using /// `SBAddress::set_load_address` or `SBTarget::resolve_load_address`. /// /// This grabs an individual object for a given address and /// is less efficient if you want more than one symbol related objects. /// Use one of the following when you want multiple debug symbol related /// objects for an address: /// /// * `SBAddress::symbol_context` /// * `SBTarget::resolve_symbol_context_for_address` /// /// One or more bits from the `SymbolContextItem` enumerations can be logically /// OR'ed together to more efficiently retrieve multiple symbol objects. pub fn function(&self) -> Option<SBFunction> { SBFunction::maybe_wrap(unsafe { sys::SBAddressGetFunction(self.raw) }) } /// Get the `SBBlock` for a given address. /// /// An address might refer to code or data from an existing /// module, or it might refer to something on the stack or heap. /// This will only return valid values if the address has been /// resolved to a code or data address using /// `SBAddress::set_load_address` or `SBTarget::resolve_load_address`. /// /// This grabs an individual object for a given address and /// is less efficient if you want more than one symbol related objects. /// Use one of the following when you want multiple debug symbol related /// objects for an address: /// /// * `SBAddress::symbol_context` /// * `SBTarget::resolve_symbol_context_for_address` /// /// One or more bits from the `SymbolContextItem` enumerations can be logically /// OR'ed together to more efficiently retrieve multiple symbol objects. pub fn block(&self) -> Option<SBBlock> { SBBlock::maybe_wrap(unsafe { sys::SBAddressGetBlock(self.raw) }) } /// Get the `SBSymbol` for a given address. /// /// An address might refer to code or data from an existing /// module, or it might refer to something on the stack or heap. /// This will only return valid values if the address has been /// resolved to a code or data address using /// `SBAddress::set_load_address` or `SBTarget::resolve_load_address`. /// /// This grabs an individual object for a given address and /// is less efficient if you want more than one symbol related objects. /// Use one of the following when you want multiple debug symbol related /// objects for an address: /// /// * `SBAddress::symbol_context` /// * `SBTarget::resolve_symbol_context_for_address` /// /// One or more bits from the `SymbolContextItem` enumerations can be logically /// OR'ed together to more efficiently retrieve multiple symbol objects. pub fn symbol(&self) -> Option<SBSymbol> { SBSymbol::maybe_wrap(unsafe { sys::SBAddressGetSymbol(self.raw) }) } /// Get the `SBLineEntry` for a given address. /// /// An address might refer to code or data from an existing /// module, or it might refer to something on the stack or heap. /// This will only return valid values if the address has been /// resolved to a code or data address using /// `SBAddress::set_load_address` or `SBTarget::resolve_load_address`. /// /// This grabs an individual object for a given address and /// is less efficient if you want more than one symbol related objects. /// Use one of the following when you want multiple debug symbol related /// objects for an address: /// /// * `SBAddress::symbol_context` /// * `SBTarget::resolve_symbol_context_for_address` /// /// One or more bits from the `SymbolContextItem` enumerations can be logically /// OR'ed together to more efficiently retrieve multiple symbol objects. pub fn line_entry(&self) -> Option<SBLineEntry> { SBLineEntry::maybe_wrap(unsafe { sys::SBAddressGetLineEntry(self.raw) }) } } impl fmt::Debug for SBAddress { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { let stream = SBStream::new(); unsafe { sys::SBAddressGetDescription(self.raw, stream.raw) }; write!(fmt, "SBAddress {{ {} }}", stream.data()) } } impl Drop for SBAddress { fn drop(&mut self) { unsafe { sys::DisposeSBAddress(self.raw) }; } } #[cfg(feature = "graphql")] graphql_object!(SBAddress: super::debugger::SBDebugger | &self | { field is_valid() -> bool { self.is_valid() } // TODO(bm) This should be u64 field file_address() -> i64 { self.file_address() as i64 } field module() -> Option<SBModule> { self.module() } field compile_unit() -> Option<SBCompileUnit> { self.compile_unit() } field function() -> Option<SBFunction> { self.function() } field block() -> Option<SBBlock> { self.block() } field symbol() -> Option<SBSymbol> { self.symbol() } field line_entry() -> Option<SBLineEntry> { self.line_entry() } });